![]() ![]() I couldn’t go in-depth into them without derailing the book, but I hope they help expand our perception of the genre and lead to more in-depth explorations in the future. We already had a nice chronicle of the main RPG titles, but now it’s complemented by more Mac-only titles, Flash RPGs, RPG Maker games, MUDs, Online RPGs, untranslated RPGs, etc. The people I met, the games I played and the excellent books ( Video Games Around the World, Video Games in the Global South and Gaming the Iron Curtain) that came out in these past years showed me how biased and limited our image of video game history truly is – and how the book was echoing this same distorted image.Īs such, the main goal of this new version is to expand the video game canon. I added Chinese Paladin as a curiosity, I had no idea that it was one of the oldest and biggest RPG series in the world – so influential that it managed to impact the world of cinema, TV shows and novels in a way no western RPG ever did. I was quite ignorant about these when creating the first edition of the book. Some are small but influential, such as BBS ‘door games’ or the early French RPG scene, others are absolutely massive, such as Flash games or the hundreds of RPGs only available in Korean or Chinese. But it was a big mistake to not skip it before – an RPG that has been played over 350 million times!ĭuring these past years, I came across many situations like these – important or extremely popular games that exist outside of the traditional “video games canon”.
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